port-a-mod

Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to SE/AE, or a tModLoader 1.3 mod moving to 1.4. It covers pinning one source version, a private decompiled reference, an adaptation matrix, extracting the mod's data with scripts instead of retyping it, porting unit by unit with tests that catch drift, real-client checks, audits against the original, and keeping a long port resumable across sessions and agents. Use when the user wants to update, port, revive or re-implement a mod that already exists, or to continue such a port.

Tasks: 测试与调试, 后端与 API, 部署、CI 与发布, 调研与检索, 数据与表格分析, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成, 金融与区块链分析, 规划、决策与项目管理, Git、PR 与团队协作

Creator Heat: 34.5; commercial use: commercial_allowed.

Read the original Skill source on GitHub