GitHub Alpha Skill Radar

Currently indexing 922 individual Skills from 101 repositories.

Use the interactive dashboard for filtering, or read these source-linked records directly.

better-auth-best-practices

Configure Better Auth server and client, set up database adapters, manage sessions, add plugins, and handle environment variables. Use when users mention Better Auth, betterauth, auth.ts, or need to set up TypeScript authentication with email/password, OAuth, or plugin configuration.

Tasks: 代码开发与重构, 测试与调试, 前端与网页设计, 后端与 API, Agent 编排与工作流, 自动化与系统集成, 安全与维护治理. Creator Heat: 49.9. Source

fal-assets

Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

Tasks: 后端与 API, Agent 编排与工作流, 调研与检索, 音频、视频与语音, 自动化与系统集成, 金融与区块链分析. Creator Heat: 45.1. Source

fal-assets

Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

Tasks: 后端与 API, Agent 编排与工作流, 调研与检索, 音频、视频与语音, 自动化与系统集成, 金融与区块链分析. Creator Heat: 45.1. Source

fal-assets

Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

Tasks: 后端与 API, Agent 编排与工作流, 调研与检索, 音频、视频与语音, 自动化与系统集成, 金融与区块链分析. Creator Heat: 45.1. Source

ai-elements

Build AI chat interfaces using ai-elements components — conversations, messages, tool displays, prompt inputs, and more. Use when the user wants to build a chatbot, AI assistant UI, or any AI-powered chat interface.

Tasks: 代码开发与重构, 前端与网页设计, 后端与 API, Agent 编排与工作流, 文档、PDF 与演示, 自动化与系统集成. Creator Heat: 44.7. Source

dogfood

Systematically explore and test a web application to find bugs, UX issues, and other problems. Use when asked to "dogfood", "QA", "exploratory test", "find issues", "bug hunt", "test this app/site/platform", or review the quality of a web application. Produces a structured report with full reproduction evidence -- step-by-step screenshots, repro videos, and detailed repro steps for every issue -- so findings can be handed directly to the responsible teams.

Tasks: 代码开发与重构, 测试与调试, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 音频、视频与语音, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 44.7. Source

ai-elements

Build AI chat interfaces using ai-elements components — conversations, messages, tool displays, prompt inputs, and more. Use when the user wants to build a chatbot, AI assistant UI, or any AI-powered chat interface.

Tasks: 代码开发与重构, 前端与网页设计, 后端与 API, Agent 编排与工作流, 文档、PDF 与演示, 自动化与系统集成. Creator Heat: 44.3. Source

gh-stack

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Tasks: 代码开发与重构, 前端与网页设计, 后端与 API, 写作与内容生产, 自动化与系统集成, Git、PR 与团队协作. Creator Heat: 44.3. Source

nestjs-trpc

Build end-to-end type-safe tRPC APIs inside NestJS using the nestjs-trpc adapter — @Router/@Query/@Mutation/@Subscription decorators, TRPCModule.forRoot, injectable middlewares and context, Zod input/output schemas, and the Rust CLI that generates the AppRouter type for clients. Use this skill whenever the user mentions nestjs-trpc, tRPC in a NestJS app, @Router or @Query decorators, TRPCModule, AppRouterHost, "typed API between my Nest backend and frontend", generating AppRouter types, or is migrating a NestJS GraphQL/REST API to tRPC — even if they don't name the library explicitly.

Tasks: 代码开发与重构, 代码审查与质量, 测试与调试, 前端与网页设计, 后端与 API, Agent 编排与工作流, 数据与表格分析, 写作与内容生产, Git、PR 与团队协作. Creator Heat: 44.3. Source

web-gui-tester

Use the browser automation tooling available in the session to test web frontends interactively in a purely GUI-based, black-box manner: simulate real user clicks, text input, scrolling, and other actions; use screenshots for visual verification and read-only DOM inspection for cross-validation; and produce a final test report. Suitable for verifying whether web functionality works correctly, reproducing frontend bugs, checking interaction feedback and layout styling, or conducting exploratory testing of a page. Use this skill when the user asks to test a webpage/frontend feature, verify UI behavior, reproduce a page bug, or provides only a URL and asks you to “test it.”

Tasks: 测试与调试, 前端与网页设计, 后端与 API, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 43.8. Source

diffs

Use `@pierre/diffs` to render syntax-highlighted files and diffs. Use its optional editor, SSR, and worker entries for those capabilities.

Tasks: 前端与网页设计, 后端与 API, 文档、PDF 与演示. Creator Heat: 43.6. Source

install-anti-slop

Install and configure the anti-slop Oxlint plugin in a local TypeScript or JavaScript repository. Use whenever a user asks to add anti-slop lint rules, copy the anti-slop plugin, configure opinionated Oxlint rules, or migrate an existing local anti-slop setup.

Tasks: 代码开发与重构, 代码审查与质量, 写作与内容生产. Creator Heat: 43.6. Source

install-anti-slop

Install, configure, update, or upgrade vendored anti-slop Oxlint plugins. Use when adding anti-slop, picking up upstream rules or fixes, or migrating an existing installation while preserving local customizations.

Tasks: 代码审查与质量, 测试与调试, 写作与内容生产, Git、PR 与团队协作. Creator Heat: 43.4. Source

ar-workspace-safety

Hard filesystem and Python-environment safety rules for ar-runtime skills on a Linux GPU server. MUST be applied for ANY write, delete, move, install, or python invocation. Triggers like write file, save, mkdir, rm, delete, move, mv, cp, overwrite, cleanup, git reset, git clean, pip install, conda create, conda install, python3, python, miniconda, env, sudo, .ssh, .env, secret, credentials, /etc, /usr, /var, /opt, 删除, 安装, 写入, 清理. Independent of ar-experiment-runner — load and apply this skill even when no experiment context is in scope.

Tasks: 后端与 API, 自动化与系统集成, Git、PR 与团队协作, 安全与维护治理. Creator Heat: 43.4. Source

record-browser-gif

Record browser or Web UI interaction demos as optimized GIFs using the available browser-control workflow, optional Playwright Videos for higher capture frame rates, and deterministic encoding, then attach the GIF to a pull request with `gh --attach`, falling back to a dedicated assets branch where attach cannot apply. Use when asked to make, record, or generate a GIF that demonstrates a browser workflow, and for every pull request that changes product-user-visible GUI behavior, which MUST include a GIF recorded from the pull request's real server and model flow.

Tasks: 代码审查与质量, 测试与调试, 前端与网页设计, 后端与 API, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 规划、决策与项目管理, Git、PR 与团队协作. Creator Heat: 42.7. Source

article-illustration-planner

深度分析文章脉络,精准规划插图点位与视觉意象,生成协同 287 种手绘风格与 36 种色彩画廊的高质量生图提示词。出具方案后主动引导用户进行【方式 A · 自主生图回填】或【方式 B · 全自动生图插入】,并支持将生成的配图精准自动排版回文章 Markdown。

Tasks: 杂志与 Editorial, 风格迁移, 测试与调试, Agent 编排与工作流, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 42.4. Source

web-design-guidelines

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

Tasks: 前端与网页设计. Creator Heat: 42.1. Source

web-design-guidelines

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

Tasks: 前端与网页设计. Creator Heat: 42.1. Source

unlazy

Enforces completion discipline for substantial autonomous work by writing acceptance gates before execution, decomposing work with the Depth Tree, running approved checks, and re-verifying evidence before reporting. Use when an agent faces a long or multi-part task, work that has returned half-done, an exhaustive audit or build, parallel leaves or pipelines, or explicit triggers such as /unlazy, $unlazy, "tree N", "gates", and "do not stop until it is done".

Tasks: 代码审查与质量, 测试与调试, 部署、CI 与发布, Agent 编排与工作流, 写作与内容生产, 自动化与系统集成, 金融与区块链分析, 规划、决策与项目管理, 安全与维护治理. Creator Heat: 42.1. Source

clean-user-facing-text

Clean and finalize authorized natural-language text intended for readers by auditing suspicious invisible Unicode and rewriting prose while preserving facts, meaning, and the writer's voice. Use when the user asks to clean, humanize, polish, or finalize articles, manuscripts, reports, documentation, emails, product copy, UI text, Markdown, or HTML prose, or when a project rule or instruction file explicitly requires this workflow. Don't use for code-only tasks or undisclosed authorship evasion; leave code, commands, identifiers, paths, APIs, formulas, citations, required disclosures, and verbatim quotations unchanged.

Tasks: 杂志与 Editorial, 多图合成, 前端与网页设计, 后端与 API, Agent 编排与工作流, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 金融与区块链分析, 安全与维护治理. Creator Heat: 39.5. Source

remove-ai-marks

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Tasks: 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 金融与区块链分析, 规划、决策与项目管理, 安全与维护治理. Creator Heat: 39.5. Source

skill-creator

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

Tasks: 代码开发与重构, 测试与调试, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 调研与检索, 数据与表格分析, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, Agent Skill 与插件管理, 金融与区块链分析, 规划、决策与项目管理, Git、PR 与团队协作, 安全与维护治理. Creator Heat: 39.4. Source

tweet-style-importer

Automatically scrape any X/Twitter tweet and its images, assign the next sequential style number, generate a 1024x1024 4-grid generation reference and a 16-grid gallery contact sheet with number badge, register the style, set mandatory image passing, and rebuild the gallery.

Tasks: 参考图编辑, 测试与调试, Agent 编排与工作流, 自动化与系统集成. Creator Heat: 39.3. Source

excel-author

Build auditable financial workbooks headless via openpyxl.

Tasks: 数据与表格分析. Creator Heat: 39.2. Source

dsh-speed-up-perf

Use when investigating or optimizing DeepSeek Harness performance, designing realistic synthetic benchmarks or CI performance gates, profiling long Sessions or Web responsiveness, or turning performance PR evidence into measured behavior-preserving fixes.

Tasks: 代码开发与重构, 测试与调试, 后端与 API, Agent 编排与工作流, 调研与检索, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 38.7. Source

book-to-skill

Converts books and documents (PDF, EPUB, DOCX, HTML, Markdown, plain text, RTF, MOBI/AZW with Calibre) into structured agent skills, extracting frameworks, mental models, principles, techniques, and anti-patterns. Use when the user wants to study a document through GitHub Copilot CLI, Amp, or Claude Code, apply an author's frameworks while working, or build a reusable knowledge base from a file.

Tasks: 代码开发与重构, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 金融与区块链分析, 规划、决策与项目管理, 安全与维护治理. Creator Heat: 38.6. Source

subagent-driven-development

Use when executing implementation plans with independent tasks in the current session

Tasks: 代码开发与重构, 代码审查与质量, 测试与调试, Agent 编排与工作流, 写作与内容生产, 自动化与系统集成, 金融与区块链分析, 规划、决策与项目管理, Git、PR 与团队协作, 安全与维护治理. Creator Heat: 38.5. Source

bun-runtime

Bun as runtime, package manager, bundler, and test runner. When to choose Bun vs Node, migration notes, and Vercel support.

Tasks: 代码开发与重构, 测试与调试, 后端与 API, 写作与内容生产, Git、PR 与团队协作. Creator Heat: 38.5. Source

dmux-workflows

Multi-agent orchestration using dmux (tmux pane manager for AI agents). Patterns for parallel agent workflows across Claude Code, Codex, OpenCode, and other harnesses. Use when running multiple agent sessions in parallel or coordinating multi-agent development workflows.

Tasks: 代码开发与重构, 代码审查与质量, 测试与调试, 后端与 API, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 自动化与系统集成, 金融与区块链分析, Git、PR 与团队协作, 安全与维护治理. Creator Heat: 38.5. Source

exa-search

Neural search via Exa MCP for web, code, and company research. Use when the user needs web search, code examples, company intel, people lookup, or AI-powered deep research with Exa's neural search engine.

Tasks: 代码开发与重构, 前端与网页设计, 后端与 API, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 38.5. Source

mcp-server-patterns

Build MCP servers with Node/TypeScript SDK — tools, resources, prompts, Zod validation, stdio vs Streamable HTTP. Use Context7 or official MCP docs for latest API. Use when building or debugging an MCP server — tools, resources, prompts, validation, or transport choice.

Tasks: 代码开发与重构, 测试与调试, 后端与 API, 部署、CI 与发布, 调研与检索, 文档、PDF 与演示, 自动化与系统集成. Creator Heat: 38.5. Source

nextjs-turbopack

Next.js 16+ and Turbopack — incremental bundling, FS caching, dev speed, and when to use Turbopack vs webpack.

Tasks: 代码开发与重构, 测试与调试, 前端与网页设计, 后端与 API, 部署、CI 与发布, Agent 编排与工作流. Creator Heat: 38.5. Source

setup-matt-pocock-skills

Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.

Tasks: Agent 编排与工作流, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 38.5. Source

setup-ts-deep-modules

Wire dependency-cruiser into a TypeScript repo so each package is a deep module, with implementation hidden in subfolders and reachable only through its entry-point files. User-invoked.

Tasks: 代码开发与重构, 代码审查与质量, 测试与调试, 后端与 API, 文档、PDF 与演示, 自动化与系统集成. Creator Heat: 38.5. Source

setup-pre-commit

Set up Husky pre-commit hooks with lint-staged (Prettier), type checking, and tests in the current repo. Use when user wants to add pre-commit hooks, set up Husky, configure lint-staged, or add commit-time formatting/typechecking/testing.

Tasks: 代码开发与重构, 代码审查与质量, 测试与调试, Git、PR 与团队协作. Creator Heat: 38.5. Source

handdraw-style-prompter

Turn a 001–287 hand-drawn style number and image theme into bilingual prompts, using model capability data to decide when core traits and a numbered reference image are required.

Tasks: 参考图编辑, 风格迁移, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 38.4. Source

handdraw-style-prompter

Turn a 001–287 hand-drawn style number and image theme into bilingual prompts, using model capability data to decide when core traits and a numbered reference image are required.

Tasks: 参考图编辑, 风格迁移, 人物与产品一致性, 代码开发与重构, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 38.4. Source

tweet-style-importer

Automatically scrape any X/Twitter tweet and its images, assign the next sequential style number, generate a 1024x1024 4-grid generation reference and a 16-grid gallery contact sheet without number badges, register the style, set mandatory image passing, and rebuild the gallery.

Tasks: 参考图编辑, 测试与调试, Agent 编排与工作流, 自动化与系统集成. Creator Heat: 38.4. Source

git-guardrails-claude-code

Set up Claude Code hooks to block dangerous git commands (push, reset --hard, clean, branch -D, etc.) before they execute. Use when user wants to prevent destructive git operations, add git safety hooks, or block git push/reset in Claude Code.

Tasks: Agent 编排与工作流, Git、PR 与团队协作, 安全与维护治理. Creator Heat: 37.7. Source

migrate-to-shoehorn

Migrate test files from `as` type assertions to @total-typescript/shoehorn. Use when user mentions shoehorn, wants to replace `as` in tests, or needs partial test data.

Tasks: 代码开发与重构, 测试与调试, Agent 编排与工作流. Creator Heat: 37.7. Source

building-python-mcp-servers

Builds robust Python MCP (Model Context Protocol) servers with FastMCP — tool design, error contracts, event-loop-safe blocking work, subprocess/CLI wrapping, single-file vs packaged distribution, global-state-free testing, and prompt-injection awareness. Use when writing an MCP server, exposing a tool or CLI to an LLM client, debugging tool registration/packaging, or testing MCP tools.

Tasks: 代码开发与重构, 测试与调试, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成. Creator Heat: 37.5. Source

agent-experience

Use when writing or changing a model-facing tool definition (name, description, parameter schema, or its system-prompt section), and when designing skills, context loading, or multi-step workflows, to make information discoverable and use context efficiently.

Tasks: 代码开发与重构, 写作与内容生产. Creator Heat: 37.2. Source

agent-experience

Use when writing or changing a model-facing tool definition (name, description, parameter schema, or its system-prompt section), and when designing skills, context loading, or multi-step workflows, to make information discoverable and use context efficiently.

Tasks: 代码开发与重构, 写作与内容生产. Creator Heat: 37.2. Source

pricing-promotions

Price changes within the store's guardrails, rate recommendations from demand, occupancy, or sell-through pace, promotions with their scope, depth, and dates, the markdown option for stock or capacity that is not selling, and the margin preview before any of it is staged. Not needed for explaining why revenue moved (performance-insights) or writing promotional copy (marketing-campaigns).

Tasks: 旅行票根与纪念卡, 文档、PDF 与演示, 写作与内容生产, 规划、决策与项目管理, 安全与维护治理. Creator Heat: 37.2. Source

catalog-listings

Creating and improving listing content, covering titles, descriptions, attribute completeness, categorization fixes, image callouts written as text, edits written from material the operator supplies, and content-quality audits and bulk fixes across many listings. Not needed for questions about how a listing is performing.

Tasks: 调研与检索, 音频、视频与语音, 规划、决策与项目管理. Creator Heat: 36.4. Source

performance-insights

Explaining how the business is doing, meaning why a metric moved, which segment drove it, pace against a comparable, progress against goals the operator has stated, and questions over sales, traffic, conversion, and customers or this operation's equivalents that the snapshot alone does not answer. Not needed when the snapshot's headline figures and their change on the prior period answer the question, how a period went included.

Tasks: 后端与 API, 数据与表格分析, 规划、决策与项目管理. Creator Heat: 36.4. Source

antigravity-cli

Operate the Antigravity CLI (agy): plugins, auth, sandbox.

Tasks: Agent 编排与工作流. Creator Heat: 36.2. Source

honcho

Configure and troubleshoot Honcho memory for Hermes.

Tasks: Agent 编排与工作流. Creator Heat: 36.2. Source

audiocraft-audio-generation

AudioCraft: MusicGen text-to-music, AudioGen text-to-sound.

Tasks: 音频、视频与语音. Creator Heat: 36.2. Source

draw-your-font

Turn a handwriting photo into an installable TTF font.

Tasks: 图像编辑. Creator Heat: 36.2. Source

heartmula

HeartMuLa: Suno-like song generation from lyrics + tags.

Tasks: 音频、视频与语音. Creator Heat: 36.2. Source

hyperframes

Render MP4/WebM videos from HTML compositions.

Tasks: 通用 Agent 工作流. Creator Heat: 36.2. Source

jupyter-notebook

Iterative Python via live Jupyter kernel (hamelnb).

Tasks: 数据与表格分析. Creator Heat: 36.2. Source

agentmail

Give the agent its own inbox: send and receive email.

Tasks: 通用 Agent 工作流. Creator Heat: 36.2. Source

game-automation

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

Tasks: 测试与调试, 前端与网页设计, 后端与 API, 调研与检索, 自动化与系统集成. Creator Heat: 34.6. Source

game-recon

Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.

Tasks: 后端与 API, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 34.6. Source

mashup-mods

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.

Tasks: 代码开发与重构, 测试与调试, 后端与 API, 调研与检索, 写作与内容生产, 自动化与系统集成, 规划、决策与项目管理, 安全与维护治理. Creator Heat: 34.6. Source

mod-any-game

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.

Tasks: 代码审查与质量, 测试与调试, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 调研与检索, 音频、视频与语音, 自动化与系统集成, Git、PR 与团队协作. Creator Heat: 34.6. Source

publish-mod

Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.

Tasks: 代码审查与质量, 部署、CI 与发布, 音频、视频与语音, 自动化与系统集成. Creator Heat: 34.6. Source

reverse-engineering

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

Tasks: Agent 编排与工作流, 调研与检索, 自动化与系统集成, Git、PR 与团队协作. Creator Heat: 34.6. Source

share-field-notes

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.

Tasks: 代码审查与质量, 测试与调试, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成, 规划、决策与项目管理, Git、PR 与团队协作. Creator Heat: 34.6. Source

game-automation

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

Tasks: 测试与调试, 前端与网页设计, 后端与 API, 调研与检索, 自动化与系统集成. Creator Heat: 34.6. Source

game-recon

Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.

Tasks: 后端与 API, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 34.6. Source

mashup-mods

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.

Tasks: 代码开发与重构, 测试与调试, 后端与 API, 调研与检索, 写作与内容生产, 自动化与系统集成, 规划、决策与项目管理, 安全与维护治理. Creator Heat: 34.6. Source

mod-any-game

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.

Tasks: 代码审查与质量, 测试与调试, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 调研与检索, 音频、视频与语音, 自动化与系统集成, Git、PR 与团队协作. Creator Heat: 34.6. Source

publish-mod

Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.

Tasks: 代码审查与质量, 部署、CI 与发布, 音频、视频与语音, 自动化与系统集成. Creator Heat: 34.6. Source

reverse-engineering

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

Tasks: Agent 编排与工作流, 调研与检索, 自动化与系统集成, Git、PR 与团队协作. Creator Heat: 34.6. Source

share-field-notes

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.

Tasks: 代码审查与质量, 测试与调试, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成, 规划、决策与项目管理, Git、PR 与团队协作. Creator Heat: 34.6. Source

game-automation

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

Tasks: 测试与调试, 前端与网页设计, 后端与 API, 调研与检索, 自动化与系统集成. Creator Heat: 34.6. Source

game-recon

Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.

Tasks: 后端与 API, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成, 规划、决策与项目管理. Creator Heat: 34.6. Source

mashup-mods

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.

Tasks: 代码开发与重构, 测试与调试, 后端与 API, 调研与检索, 写作与内容生产, 自动化与系统集成, 规划、决策与项目管理, 安全与维护治理. Creator Heat: 34.6. Source

mod-any-game

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.

Tasks: 代码审查与质量, 测试与调试, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 调研与检索, 音频、视频与语音, 自动化与系统集成, Git、PR 与团队协作. Creator Heat: 34.6. Source

publish-mod

Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.

Tasks: 代码审查与质量, 部署、CI 与发布, 音频、视频与语音, 自动化与系统集成. Creator Heat: 34.6. Source

reverse-engineering

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

Tasks: Agent 编排与工作流, 调研与检索, 自动化与系统集成, Git、PR 与团队协作. Creator Heat: 34.6. Source

share-field-notes

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.

Tasks: 代码审查与质量, 测试与调试, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成, 规划、决策与项目管理, Git、PR 与团队协作. Creator Heat: 34.6. Source

game-research-websearch

Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/repo search, Nexus/Steam Workshop/Thunderstore APIs, Reddit JSON, YouTube transcripts, plus archive snapshots as evidence. Use when starting work on a game ("how did people mod X before?"), when a documented tool/link is dead, when forum threads are login-gated (semi-auto handoff to the human), and before writing a field note so claims carry source URLs.

Tasks: 后端与 API, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 金融与区块链分析. Creator Heat: 34.6. Source

game-research-websearch

Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/repo search, Nexus/Steam Workshop/Thunderstore APIs, Reddit JSON, YouTube transcripts, plus archive snapshots as evidence. Use when starting work on a game ("how did people mod X before?"), when a documented tool/link is dead, when forum threads are login-gated (semi-auto handoff to the human), and before writing a field note so claims carry source URLs.

Tasks: 后端与 API, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 金融与区块链分析. Creator Heat: 34.6. Source

game-research-websearch

Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/repo search, Nexus/Steam Workshop/Thunderstore APIs, Reddit JSON, YouTube transcripts, plus archive snapshots as evidence. Use when starting work on a game ("how did people mod X before?"), when a documented tool/link is dead, when forum threads are login-gated (semi-auto handoff to the human), and before writing a field note so claims carry source URLs.

Tasks: 后端与 API, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 金融与区块链分析. Creator Heat: 34.6. Source

practice

Guide a programming exercise using dsh-tui or a topic the user wants to learn. Use for practice and coaching requests, rather than requests to deliver a product change.

Tasks: 代码开发与重构. Creator Heat: 34.6. Source

dsh-doc-site-sync

Use when publishing, updating, moving, or removing DeepSeek Harness documentation website pages; editing website/docs.ts mappings or navigation; diagnosing a page missing from the VitePress site; fixing projected documentation links; or running the docs:dev, docs:check, and doc-sync workflow after website-content changes.

Tasks: 代码审查与质量, 测试与调试, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成, Git、PR 与团队协作. Creator Heat: 34.5. Source

dsh-doc-standards

Use when writing, moving, reviewing, or auditing documentation in the deepseek-harness repo — choosing hierarchy and detail, separating tutorials from references, checking tutorial progression, trimming doc slop, responding to a verify-doc-budgets failure, or requests like "improve the docs", "audit the docs", "where should this be documented", or "this doc is too long".

Tasks: 杂志与 Editorial, 代码开发与重构, 代码审查与质量, 测试与调试, Agent 编排与工作流, 文档、PDF 与演示, 写作与内容生产, 规划、决策与项目管理. Creator Heat: 34.5. Source

cordis-plugin-development

Create, modify, debug, or extend dynamic Cordis Plugins, including Host Services and Events, Client Slot and theme UI, Package-private Client-to-Host calls, dynamic Tools, version updates, approval failures, and runtime diagnostics. Use this Skill to route a user request to the correct platform and Inspect Provider, then define, run, repair, or roll back the Plugin.

Tasks: 代码开发与重构, 测试与调试, 前端与网页设计, 后端与 API, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 金融与区块链分析. Creator Heat: 34.5. Source

editing-cordis-compositions

Use when creating, changing, or validating a Cordis composition for this harness — writing or editing an agent preset, adding or removing a plugin row, deciding whether something belongs to the host composition or to one session, checking whether a preset you authored actually mounts, or diagnosing a row that mounted but contributed nothing.

Tasks: 代码开发与重构, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 数据与表格分析, 写作与内容生产, 自动化与系统集成. Creator Heat: 34.5. Source

community-plugin-developer

Develop a DSH community plugin and register it in the dsh-web Community Plugins index — author the plugin in the contributor's own repository following the official cordis bundle standard, add its entry to packages/dsh-community-plugins/community.json, regenerate the index with scripts/community-index, rebuild and test the community-plugins package, and submit the PR. Use when the user asks to develop a community plugin (社区插件), register/index/接入 a community plugin into the dsh web GUI, update community.json, or asks how community plugins get listed in the settings page.

Tasks: 测试与调试, 前端与网页设计, 部署、CI 与发布, 调研与检索, 写作与内容生产, 自动化与系统集成, Agent Skill 与插件管理, 安全与维护治理. Creator Heat: 34.5. Source

pet-developer

Create a pet for the dsh-pet plugin and integrate it into the dsh web GUI — author a v2 pet.json manifest plus an 8-column x 9-row atlas per the Codex/hatch-pet contract (live2d pets, voice packs and status decorations included), drop it into the pet-center user directory or contribute it as a built-in asset under packages/dsh-pet/assets, rebuild and test dsh-pet, verify the pet in the first-level Pet settings section, and submit the PR. Use when the user asks to create/add/develop/接入 a pet (宠物), build or calibrate a pet spritesheet, register a custom pet, author a status decoration, or asks how pets are discovered and rendered.

Tasks: 测试与调试, 后端与 API, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 安全与维护治理. Creator Heat: 34.5. Source

skin-developer

Build a new skin for the dsh-web skin collection (DSH Web GUI) and publish it into the Skin Center — the first-level settings section — scaffold with scripts/dsh-skin-new, author the v2 skin.json manifest plus skin.css token remap (pure asset directory, no package.json, no build step), validate with scripts/dsh-skin, regenerate the gallery, and submit the PR. Use when the user asks to create, add, develop, scaffold, or publish a new skin for the dsh web GUI skin collection.

Tasks: 测试与调试, 前端与网页设计, 部署、CI 与发布, 音频、视频与语音, 金融与区块链分析, 安全与维护治理. Creator Heat: 34.5. Source

dsh-web-ui-agent-coding

Use for an implementation, maintenance, or configuration task in the dsh-web-ui monorepo. Establishes the project-specific Agent Coding workflow and routes to focused skills.

Tasks: 代码开发与重构, 代码审查与质量, 测试与调试, 部署、CI 与发布, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 写作与内容生产, 自动化与系统集成, Git、PR 与团队协作. Creator Heat: 34.5. Source

dsh-web-ui-code-review

Use when reviewing uncommitted changes, a branch, or a pull request for dsh-web-ui. Focuses on correctness, plugin boundaries, browser behavior, security, generated artifacts, and missing evidence.

Tasks: 代码审查与质量, 测试与调试, 前端与网页设计, 调研与检索, 文档、PDF 与演示, 自动化与系统集成, 金融与区块链分析, 规划、决策与项目管理, Git、PR 与团队协作, 安全与维护治理. Creator Heat: 34.5. Source

dsh-web-ui-pre-push-checks

Use before pushing, opening or updating a pull request, or claiming dsh-web-ui checks pass. Selects the required repository gates and diff-specific generation, build, and GUI evidence.

Tasks: 代码开发与重构, 代码审查与质量, 测试与调试, Agent 编排与工作流, 调研与检索, Agent Skill 与插件管理, Git、PR 与团队协作. Creator Heat: 34.5. Source

dsh-web-ui-web-qa

Use to validate a dsh-web-ui client or skin change in the real DeepSeek Harness Web GUI, including build readiness, responsive rendering, interaction checks, and evidence capture.

Tasks: 测试与调试, Agent 编排与工作流, 调研与检索, 自动化与系统集成, 安全与维护治理. Creator Heat: 34.5. Source

community-plugin-developer

Develop a DSH community plugin and register it in the dsh-web-ui Community Plugins index — author the plugin in the contributor's own repository following the official cordis bundle standard, add its entry to packages/dsh-community-plugins/community.json, regenerate the index with scripts/community-index, rebuild and test the community-plugins package, and submit the PR. Use when the user asks to develop a community plugin (社区插件), register/index/接入 a community plugin into the dsh web GUI, update community.json, or asks how community plugins get listed in the settings page.

Tasks: 测试与调试, 前端与网页设计, 部署、CI 与发布, 调研与检索, 写作与内容生产, 自动化与系统集成, Agent Skill 与插件管理, 安全与维护治理. Creator Heat: 34.5. Source

dsh-sdk-upgrade

Safely select and install a compatible official @deepseek-ai SDK release for dsh-web-ui from npm using an isolated worktree, explicit cohort review, CI-equivalent validation, and controlled DSH Web rollout. Use for SDK dependency upgrades, official version checks, release-channel decisions, and runtime/repository cohort alignment. After the target is approved and installed, use dsh-web-ui-sdk-compatibility for consumer adaptation, durable contracts, fixes, or new-feature adoption.

Tasks: 代码开发与重构, 测试与调试, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 调研与检索, 自动化与系统集成, 金融与区块链分析, 规划、决策与项目管理, Git、PR 与团队协作. Creator Heat: 34.5. Source

dsh-web-ui-release

Release and publish the dsh-web-ui monorepo (DSH Web GUI plugin family + skin collection) — bump all packages to one unified version, commit and tag (tags are cut from main after dev integration; dev is the integration branch), push the vX.Y.Z tag that triggers the GitHub Actions publish pipeline, and verify the npm publish + GitHub Release. Defaults an unspecified target to the next patch after the previous published release. Covers post-release verification and bad-version recovery. Use when the user asks to 发布/发版/release/bump 版本/publish a new version of dsh-web-ui or any @linxin666/dsh-* package.

Tasks: 人物与产品一致性, 代码开发与重构, 测试与调试, 前端与网页设计, 部署、CI 与发布, Agent 编排与工作流, 自动化与系统集成, 金融与区块链分析, Git、PR 与团队协作, 安全与维护治理. Creator Heat: 34.5. Source

dsh-web-ui-sdk-compatibility

Adapt and repair dsh-web-ui after an approved official @deepseek-ai SDK/runtime cohort is selected or installed. Compare public API, type, service-injection, module-table, protocol, and behavior changes; map every change to repository consumers; implement the smallest fixes and durable compatibility contracts; handle migration-scoped adoption of explicitly requested target-SDK capabilities; and verify the real managed DSH Web GUI. Use for post-upgrade compatibility work or SDK-caused build/runtime regressions in this repository.

Tasks: 代码开发与重构, 测试与调试, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 调研与检索, 文档、PDF 与演示, 自动化与系统集成, 规划、决策与项目管理, Git、PR 与团队协作, 安全与维护治理. Creator Heat: 34.5. Source

pet-developer

Create a pet for the dsh-pet plugin and integrate it into the dsh web GUI — author a v2 pet.json manifest plus an 8-column x 9-row atlas per the Codex/hatch-pet contract (live2d pets, voice packs and status decorations included), drop it into the pet-center user directory or contribute it as a built-in asset under packages/dsh-pet/assets, rebuild and test dsh-pet, verify the pet in the first-level Pet settings section, and submit the PR. Use when the user asks to create/add/develop/接入 a pet (宠物), build or calibrate a pet spritesheet, register a custom pet, author a status decoration, or asks how pets are discovered and rendered.

Tasks: 测试与调试, 后端与 API, 文档、PDF 与演示, 写作与内容生产, 音频、视频与语音, 安全与维护治理. Creator Heat: 34.5. Source

skin-developer

Build a new skin for the dsh-web-ui skin collection (DSH Web GUI) and publish it into the Skin Center — the first-level settings section — scaffold with scripts/dsh-skin-new, author the v2 skin.json manifest plus skin.css token remap (pure asset directory, no package.json, no build step), validate with scripts/dsh-skin, regenerate the gallery, and submit the PR. Use when the user asks to create, add, develop, scaffold, or publish a new skin for the dsh web GUI skin collection.

Tasks: 测试与调试, 前端与网页设计, 部署、CI 与发布, 音频、视频与语音, 金融与区块链分析, 安全与维护治理. Creator Heat: 34.5. Source

apk-reverse

Reverse engineer, debloat, de-ad, patch, or re-sign Android APKs, and analyze their runtime and server-side behaviour. Use for an .apk/.aab/.dex/.so sample, smali or dex patching, Frida hooking, repacking, ad or SDK removal, API probing, or deciding whether a client-side patch can work. Covers recon, anti-tamper, membership limits, surgical dex patching, repack pitfalls, device setup, and a failure catalogue.

Tasks: 代码开发与重构, 测试与调试, 前端与网页设计, 后端与 API, 部署、CI 与发布, Agent 编排与工作流, 调研与检索, 写作与内容生产, 自动化与系统集成, 金融与区块链分析, 规划、决策与项目管理. Creator Heat: 34.4. Source

replica-architect

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Tasks: 代码开发与重构, 前端与网页设计, 后端与 API, Agent 编排与工作流, 调研与检索, 数据与表格分析, 规划、决策与项目管理, 安全与维护治理. Creator Heat: 34.4. Source

replica-backend

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Tasks: 测试与调试, 后端与 API, 部署、CI 与发布, 数据与表格分析, 自动化与系统集成, 规划、决策与项目管理, 安全与维护治理. Creator Heat: 34.4. Source

replica-brand

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Tasks: 代码开发与重构, 后端与 API, 部署、CI 与发布, 调研与检索, 写作与内容生产, 音频、视频与语音, 自动化与系统集成, 金融与区块链分析, 规划、决策与项目管理. Creator Heat: 34.4. Source